Dyes and Symbols
Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.
- Physical damage.
- Attack speed;
- Physical skill speed and attack speed;
- Movement speed;
- Critical hit probability;
- Shield defense success rate.
- Maximum HP and CP;
- HP recovery speed;
- Weight limit;
- Underwater breath gauge;
- Shock resistance;
- Bleeding resistance.
- Damage of magic attacks;
- Success rate of curse spells.
- Casting speed;
- Amount of expreiecne recovered after ressurection.
- Magic defense;
- Maximum MP, MP recovery speed;
- Resistance to:
- Decreases probability of magic interruption.
To change these ability values, a symbol can be created through the Symbol Maker.
Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos). The dyes have + or - values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only
by players who have completed the second class transfer.
Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven't yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer.
If players have enough quantity of dyes (10)
and want to engrave a symbol, they must speak to a Symbol Maker NPC. Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient.
The amount that can be increased from symbols for a single basic ability value cannot be more than +5. For example, if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero.
Some limitations apply to certain symbol types, as shown in the table below.
|+STR, +CON, +DEX
|+INT and +MEN
||Human Wizard, Sorcerer, Necromancer, Warlock, Archmage, Soultaker, Arcana Lord, Elven Wizard, Spellsinger, Elemental Summoner, Mystic Muse, Elemental Master, Dark Wizard, Spellhowler, Phantom Summoner, Storm Screamer, Spectral Master
|+INT and +WIT
||Human Wizard, Sorcerer, Necromancer, Warlock, Archmage, Soultaker, Arcana Lord, Elven Wizard, Spellsinger, Elemental
Summoner, Mystic Muse, Elemental Master, Dark Wizard, Spellhowler, Phantom Summoner, Storm Screamer, Spectral Master, Warrior, Human Knight, Paladin, Rogue, Gladiator,
Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Duelist, Dreadnought, Phoenix Knight, Hell Knight, Adventurer, Sagittarius, Elven Knight, Temple Knight, Swordsinger, Plainswalker,
Silver Ranger, Eva Templar, Sword Muse, Wind Rider, Moonlight Sentinel, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Shillien Templar,
Spectral Dancer, Ghost Hunter, Ghost Sentinel, Orc Raider, Orc Monk, Destroyer, Tyrant, Titan, Grand Khavatari, Scavenger, Artisan, Bounty Hunter, Warsmith, Fortune Seeker, Maestro
|+MEN and +WIT
||Human Wizard, Sorcerer, Necromancer, Warlock, Archmage, Soultaker, Arcana Lord, Elven Wizard, Spellsinger, Elemental Summoner, Mystic Muse, Elemental Master, Dark Wizard, Spellhowler, Phantom Summoner, Storm Screamer, Spectral Master, Cleric, Bishop, Prophet, Cardinal, Hierophant, Elven Oracle, Elven Elder, Eva Saint,
Shillien Oracle, Shillien Elder, Shillien Saint, Orc Shaman, Overlord, Warcryer, Dominator, Doomcryer
To remove a symbol, the player must speak to the Symbol Maker. Removal of a symbol costs a certain fee, and once removed, half of the dye used for carving (5)
the respective symbol is returned to the inventory.